Web Design BSc (Hons) 2017-18This course also available for 2018-19 entry
About the course
Web design affects our everyday lives. Web Designers are continually innovating and developing new ways of accessing and interacting with the web. Websites, social media, the apps we use for entertainment and to help organise our lives are just a few of the examples that we encounter daily. The industry is growing and demand is high for graduates to produce digital products who have a range of skills.
This course aims to give you these skills and knowledge. This is a broad course encompassing both creative and technical elements. In the first two years you'll study the technical side of web development, alongside supporting you in gaining an in-depth understanding of web design, visual design and moving image (animations and videos). The aim of this is to help you gain a wide range of skills, which are in demand from employers and our placement providers.
During your course you'll study how to design and create content and experiences for a range of devices such as smartphones, tablets and watches as well as traditional computers. You'll explore technical subjects including web development, artistic video effects and graphic design. You'll also work on projects in teams creating complex products, which will support you in developing your technical, design and project management skills. Some projects may involve working on a product for an industry client.
You have the chance to undertake an optional placement year working in industry. This is an excellent opportunity for you to put your skills into practice and gain invaluable real-world experience. We have many links with industry to help you secure a placement and our Placement Unit will guide you throughout the process. There is also the opportunity for you to set up your own small company through our Enterprise Placement Year scheme.
You might like to hear what Dan has to say about studying Web Technologies BSc(Hons) at the University of Huddersfield.
18 / 09 / 2017
3 years full-time
4 years inc. placement year
Full Time inc. placement year
03301 232 277
The course covers a wide range of subjects, from the technical - how to code the web and program interactive media apps, to the creative - video production, visual design, animation, video and digital effects. The central theme running through the course is the creation of effective interactive media products, designing websites and applications that users find to be enjoyable and rewarding experiences.
As you move through the course there are opportunities to specialise, through our optional module system in your second and final year, and through project modules, where you can select specific projects that reflect your passions, interests and abilities.
Digital Media Project 1
The digital media industry relies on professionals who work effectively in multi-disciplinary teams. This module aims to gives you early experience of working in such an environment. Working as part of a team, you will have the opportunity to plan, design and develop a digital media product. The module is designed to provide you with an understanding of industry best practices within the digital media industry. You will be introduced to the product development cycle, technology limitations, and possible future developments relevant to each course. You will also be encouraged to begin exploring the enterprising aspects of the digital media industries, by entering competitions or publishing a game, mobile app, website or other digital media artefact.
Introduction to Web Programming
Digital Media Asset Production
Through this module you are introduced to digital media production tools including digital media hardware, the software that creates visual and audio assets, the Internet and the various technologies that they support. You’ll aim to analyse, design and create static as well as time-based media (animated visual content, video and audio) and produce stand-alone products that are suited to a variety of delivery platforms. You are supported in gaining an understanding of the relevant design, technical and professional issues associated with using each media form and how best to deliver and promote these assets, many of which form comprise elements within large digital media projects.
Introduction to Visual Design
This module provides you with an introduction to the subject of visual design. Throughout the module you’ll be introduced to core design principles, processes and terminology. You will also explore a number of case studies and implement/ apply a basic design process, aiming to build an individual portfolio of design work as you go. You'll be given the opportunity to develop your own design briefs that will require you to research and evaluate a defined problem and be expected to propose an original ‘design concept’ (solution), present your ideas to others for feedback, engage in design criticism, produce a range of original assets (using appropriate industry-standard software) and evaluate your design solution in context.
Introduction to Video and Digital Effects
This module will introduce you to the key principles behind the production of video and effects using digital tools and techniques. You'll explore how to plan and produce a simple video production from concept and storyboarding to shooting script and filming. You will be introduced to the principles of camera technique using digital video cameras, correct use of lighting, framing of shots, video capture and editing. The practical elements of the module will be supported by elements of film and composition theory, online tutorials and industry standard software.
Introduction to Enterprise, Business and Marketing
This module aims to introduce you to business enterprise/entrepreneurship, digital business and services and marketing/advertising concepts. It covers business planning and practice, business strategies and methods and legal/ethical considerations within digital business as a whole. You’ll also be encouraged to consider at each stage how web technologies can be used by businesses to reach their target markets and promote new products or features. You’ll aim to develop new concepts/initiatives/services for digital businesses by exploring, identifying and evaluating digital business opportunities. You'll also study how to review micro/macro environments (relevant to your business ideas), identify funding possibilities and cover professional issues specific to the businesses/services being developed.
Year Two Project
This module provides an opportunity for you to undertake a project of your choosing related to your course of study. You’ll be required to propose an idea for your project, undertake research, if applicable specify an application to be developed and evaluate the project’s success. The module aims to equip you with key skills in research and project management that will help prepare you for the larger project module studied in the final year. You’ll be expected to produce a portfolio of work that provides evidence of how you have managed your project during the course of the module.
Intermediate Video and Digital Effects
This module has been designed to introduce you to the principles behind the production of video-based media, including elements of film and composition theory. You’ll be supported in using digital tools and techniques to create video based effects. You’ll explore how to plan and produce narrative led video productions. You’ll also be given opportunities to develop your skills in concept development and storyboarding, experience writing and shooting scripts, integrate intermediate filming techniques for video capture and apply post production effects and filters to enhance narrative. The module also introduces you to post-production techniques, effects and filters, intermediate capture and editing, colour grading and correction, compression and rendering for a variety of different film and web based formats.
Web Design and Programming
The module has been designed to build on your previous studies of web programming to explore server-side web development. You’ll be supported in developing the knowledge and skills necessary to build object-oriented, database driven web applications. You’ll be required to produce a portfolio of small examples that demonstrate your understanding of fundamental web development concepts and develop a complete web application that integrates the skills and knowledge you’ve gained during the course of the module.
This module offers you the opportunity to explore a range of approaches to the subject of visual design; taking a broad approach to the design and production of visual assets for contemporary digital media. You will be encouraged and challenged to be creative and to experiment with your designs. You’ll have the chance to explore a range of artistic approaches to various design briefs whilst developing core software skills. You'll study how to develop original design concepts; presenting these to fellow students for feedback and design criticism with the aim of improving and refining your design skills and the quality of your portfolio.
Option modules: Choose one from a list that may include -
Working as a part of a team, you’ll have the opportunity to design and develop a software application, or explore some aspect of information systems. You’ll be encouraged to explore theories and principles of team working and project management through the development of your chosen application. Alongside your team work you will also explore important legal and professional issues for people working in the IT industry.
Designing information Systems for People
One of the key determinants of a computer system’s success is whether or not humans are able and willing to use it. This module aims to provide you with the skills necessary for designing, prototyping and evaluating usable user interfaces. The module explores the subjects of interaction design, information systems, user experience, social media and how computer-based products fit into organisations, societies and culture. As a part of the work on this module you’re expected to develop user requirements for an interactive device, then write up your user testing results, reflecting on what you have learnt from the module.
Year 3 – optional placement year
This module is driven by you. You are asked to select a problem to solve which is relevant to your degree, and of appropriate scope and depth to be tackled within a timeframe of 30 weeks. Carrying out the project enables you to develop and demonstrate your ability to undertake research, manage time, use your initiative, learn independently, discuss and write convincingly on a subject requiring independent learning. A supervisor will support you throughout your project. You’ll use your existing knowledge and be encouraged to acquire additional skills as you carry out your project. The aim of the project is to suggest a solution to an identified problem. Your final report should describe the aims, scope and motivation of the project, the research you have undertaken, and the technical solution provided, including justification for design and development decisions.
Advanced Visual Design
This module offers you the opportunity to undertake a significant ‘visual design project’ of your choosing. You’ll be supported as you develop an original portfolio ‘centre piece’. You’ll study how to critique aspects of contemporary visual culture and be encouraged to stretch both your creativity (‘conceptual skills’) and technical ability, as you strive to develop an original idea into a portfolio ‘focal piece’ with design excellence at its heart; following a pre-production, production and post-production lifecycle as you go.
Team Project (Multimedia)
A critical aspect of working in digital media industries is being able to work effectively in a team where specialist skills are deployed at different stages in order to produce complex products or services on time. This module provides an opportunity for you to develop your technical, creative and project management skills in team working scenarios. Focusing on small and large performance teams and complex problem solving scenarios, you will aim to deliver industry standard digital media products and services, develop higher-level team working skills, appreciate task and resource allocation, project management, peer collaboration and enhance your business and entrepreneurial skills.
Digital Media Showcase
This module provides an opportunity for you to demonstrate skills and understanding required in the production and assembly of a variety of digital media assets, products and services for a single/cohesive virtual and/or real-world digital media exhibition/showcase. The module aims to help you gain experience of the creative and technical demands and requirements of planning and organising a virtual and/or real-world digital media exhibition/showcase for a public audience. As you submit initial proposals and design concepts through to a finished product for a virtual and/or real-world digital media exhibition/showcase for a public audience, where required, you will also highlight best practice and latest developments in your chosen discipline and be expected to conceptualise, design and produce exhibition quality products/assets, aim to liaise with external companies, prospective clients and sponsors and design/ and or build exhibition quality products/assets. The aim of the exhibition is to raise the quality profile of you/the exhibitor with prospective employers/ clients, placement companies or sponsors.
Option modules: Choose one from a list that may include -
Digital Marketing and Communications
This module will help develop your understanding of online consumer behaviour and organisational marketing strategy. In addition you will cover the practical aspects of online brand development and have the opportunity to gain an understanding of integrated marketing campaigns, search engine optimisation and social media.
Advanced 3D (Design and Production)
This module provides you with an opportunity to develop and demonstrate a combination of practical and conceptual skills for the planning and implementation of complex 3D projects (such as the creation of 3D worlds and environments). The module includes studio sessions in which you’ll be encouraged to introduce and discuss a range of theories and examples of current practice relating to the subject, for example the asset pipeline, project scoping and design constraints. You’ll work individually to undertake practical assignments and independent research will allow you to demonstrate your understanding and knowledge of specialist topics.
Advanced Front-End Web Development
We will always try to deliver your course as described on this web page. However, sometimes we may have to make changes as set out below.
We review all optional modules each year and change them to reflect the expertise of our staff, current trends in research and as a result of student feedback. We will always ensure that you have a range of options to choose from and we will let students know in good time the options available for them to choose for the following year.
We will only change core modules for a course if it is necessary for us to do so, for example to maintain course accreditation. We will let you know about any such changes as soon as possible, usually before you begin the relevant academic year.
Sometimes we have to make changes to other aspects of a course or how it is delivered. We only make these changes if they are for reasons outside of our control, or where they are for our students’ benefit. Again, we will let you know about any such changes as soon as possible, usually before the relevant academic year. Our regulations set out our procedure which we will follow when we need to make any such changes.
When you enrol as a student of the University, your study and time with us will be governed by a framework of regulations, policies and procedures, which form the basis of your agreement with us. These include regulations regarding the assessment of your course, academic integrity, your conduct (including attendance) and disciplinary procedure, fees and finance and compliance with visa requirements (where relevant). It is important that you familiarise yourself with these as you will be asked to agree to abide by them when you join us as a student. You will find a guide to the key terms here, where you will also find links to the full text of each of the regulations, policies and procedures referred to.
The Higher Education Funding Council for England is the principal regulator for the University.
This course offers you the chance to undertake an optional placement in Year 3. This opportunity helps you to build on the knowledge and skills developed on the course. You will be employed by the company for 12 months, but the actual number of weeks worked will be dependent on the annual leave entitlement you are given in line with the placement company's policy.
The optional placement year is highly recommended as a means of becoming focused and raising personal knowledge and skills. With our support, you will have the opportunity to gain in experience, maturity and motivation and return better equipped to succeed in your studies and subsequently to secure the graduate job of your choice.
Previous placement providers have included marketing agencies, multimedia creative companies, Buckingham Palace, Dynamic Business Systems, European University Institute in Florence, Great Fridays, Kirklees Council, Microsoft, the NHS, FGH (Grattans), ARM Cambridge, Fantastic Media, Pitchero, Xerox, Ebuyerand Asda.
Alternatively, if you are a student from within the UK or the EU, you could consider starting your own small business by applying for the Enterprise Placement Year in conjunction with the University's Enterprise Team. You'll have the opportunity to benefit from business advice, mentoring and networking sessions. You can find out more information on the Enterprise Placement Year here.
82% of graduates from courses in this subject area go on to work and/or further study within six months of graduating (DLHE Survey).
Previous graduates from courses in this subject area have gone on to work in a variety of roles such as content producer, graphic designer, designer, support analyst, interface developer, software engineer, project co-ordinator in organisations including the BBC, Trinity Mirror Group, Apple, the NHS and Sky*.
Additionally, you may gain skills that are transferable to other industries and may be able to pursue any career that requires a good honours degree. You could also go on to further study and the University has many options available for postgraduate study which may interest you.
Teaching and assessment
You will be taught through a series of seminars, tutorials, group work, practical experience and lectures and 22.3% of the study time on this course is spent in lectures, seminars, tutorials etc.
Assessment will include coursework, presentation and work-based learning.
Your module specification/course handbook will provide full details of the assessment criteria applying to your course.
Feedback (usually written) is normally provided on all coursework submissions within three term time weeks – unless the submission was made towards the end of the session in which case feedback would be available on request after the formal publication of results. Feedback on exam performance/final coursework is available on request after the publication of results.
Huddersfield is the only University where 100% of the teaching staff are Fellows of the Higher Education Academy.*
*permanent staff, after probation: some recently appointed colleagues will only obtain recognition in the months after their arrival in Huddersfield, once they have started teaching.
You will have the opportunity to gain hands-on skills and knowledge our contemporary teaching and research facilities with purpose built studios/labs and access to an excellent range of digital media and computing hardware. You'll have access to industry-standard equipment and software.
Additional facilities include mobile and fixed computing facilities with high quality PC and Linux/Unix workstations, computer networking laboratories as well as the high-tech. Students also have access to high quality tablets, smartphones, cameras, video recorders and sound equipment.
In the School of Computing and Engineering we have a rolling programme of updating our equipment and typically replace our computers every three years.
How much will it cost me?
The full-time undergraduate tuition fee for 17/18 entry is £9250.
Tuition fees will cover the cost of your study at the University as well as charges for registration, tuition, supervision and examinations. For more information about funding, fees and finance for UK/EU students, including what your tuition fee covers, please see Fees and Finance. Please note that tuition fees for subsequent years of study may rise in line with inflation (RPI-X).
If you are an international student coming to study at the University of Huddersfield, please visit the International Fees and Finance pages for full details of tuition fees and support available.
Please email the Student Finance or call 01484 472210 for more information about fees and finance.
Progression to a postgraduate course is dependent on successful completion of your undergraduate studies. There may also be minimum qualification requirements such as a first class or higher second (2.1) degree. Please check the course details to confirm this.
If you are an international student (including EU) you can check if you meet our entry requirements (both academic and English language) by visiting our country pages.
If you do not meet the entry requirements you can consider completing a degree preparation programme (if you are from a country outside of the EU) at the University's International Study Centre (ISC) or you can call the ISC on +44 (0) 1273 339333 to discuss your options. You can also complete the online application form or to ask a question please fill in the enquiry form and talk to one of our multi-lingual Student Enrolment Advisers.
If your English language is not at the required level (IELTS 6.0 overall), we have a range of Pre-Sessional English programmes that you can enrol on before starting your degree programme. You will not need to take an IELTS test after completing one of our Pre-Sessional English programmes.
Research plays an important role in informing all our teaching and learning activities. Through research our staff remain up-to-date with the latest developments in their field, which means you develop knowledge and skills that are current and highly relevant to industry. For more information, see the Research section of our website.
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